Wiki > Resources > Links
Links
These are all the relevant links we've accumulated while developing the game.
Coding
- Procedural Content
- A Real-Time Procedural Universe, Part One: Generating Planetary Bodies
- A Real-Time Procedural Universe, Part Two: Rendering Planetary Bodies
- A Real-Time Procedural Universe, Part Three: Matters of Scale
- A Real-Time Procedural Universe, Part Four: Dynamic Ground Textures and Objects
- Algorithms for an Infinite Universe
- Random Name-Generation Using Grammars
- Random maze-generator FAQ
- General Programming
- Game Programming
- General
- AI
- Path Finding
- Collision Detection (2D)
- 2D Collision Detection - Heroic Virtue Creations
- N Tutorials - Collision Detection and Response (Separating Axis Theorem)
- Gamasutra - Advanced Collision Detection Techniques
- Gamasutra - Pool Hall Lessons: Fast, Accurate Collision Detection between Circles or Spheres
- Gamasutra - Crashing into the New Year: Collision Detection
- Gamasutra - Collision Response: Bouncy, Trouncy, Fun
- XNA
- General
- Tutorials
- XNA Team Blog : XNA Game Studio Express Video Tutorials
- The Ramblings of a Hazy Mind - XNA Game Development Tutorials
- XNA Resources - XNA Tutorials, GSE Tutorials
- Video Safe Area
- Coding For Multiple Cores on Xbox 360 and Microsoft Windows
- Cornflower Blue
- XNA 101 .Net
- Nuclex - XNA GameComponents and GameServices
- XNA Tutorials and XNA Tools - Custom Content Processor
- Libraries
- .Net
- Design Patterns
- Visual Studio
Game Development
- General
Games
Graphics
- Resources
- Articles & Tutorials
- Artist Pages
- Pixel
- Concept Art
- Galleries
- Game Sprites
Programs
- Graphics
